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by fini

Invoking Emotions into Robots

13:44 in A.I., News, Robotics by fini

I came across an article that highlights some of the new consumer (toy) robots, and what is being done to improve their abilities and sales…

There’s one thing the so-called companion robots released by Sony, Honda and others have in common: they haven’t sold well.

Ugobe, however, hopes to change that next year with a cheaper, more versatile toy called the Pleo. Pleo is a robotic dinosaur coming in the second quarter of 2007 that reacts “emotionally” to its surroundings.

If you talk to it in a coo, it becomes more responsive, wagging its tail and offering to shake hands. If you are curt, it can display signs of being depressed–its back slumps, it emits a mooing sound and its tail drags plaintively. It can express joy and aggression. It can also yawn, sigh, sniff, sniffle, snore, cough, hiccup and sneeze.

A camera in the robot’s nostrils lets it “see,” and multiple sensors under its feet and skin can respond to touch. While it won’t recognize spoken commands, it will recognize tones and react to what it senses in them.

“You can consider it more of a lifelike creature than a toy,” Ugobe CEO Bob Christopher said during an interview at CNET’s San Francisco headquarters. “We’re kind of putting psychology back into robots.”

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by fini

Making Robots More Human

15:03 in A.I., Hardware, Robotics by fini

Stumled upon this article that describes scientists moves to make robots more human. In my own Droids simulator I have also worked on a hide-and-seek simulation, since there are many human aspects to cover in that simple game.

George the robot is playing hide-and-seek with scientist Alan Schultz. George whirrs and hides behind a post until he’s found. Then a bit later, he hunts for and finds Schultz hiding.

If that sounds childish, consider that Schultz is working his way up to teaching the robot to play Capture the Flag.

What’s so impressive about robots playing children’s games? For a robot to actually find a place to hide, and then hunt for its human playmate is a new level of human interaction. The machine must take cues from people and behave accordingly.

This is the beginning of a real robot revolution: giving robots some humanity.