Archive for November, 2006

Invoking Emotions into Robots

Monday, November 27th, 2006

I came across an article that highlights some of the new consumer (toy) robots, and what is being done to improve their abilities and sales…
There’s one thing the so-called companion robots released by Sony, Honda and others have in common: they haven’t sold well.
Ugobe, however, hopes to change that next year with a cheaper, more [...]

Making Robots More Human

Friday, November 24th, 2006

Stumled upon this article that describes scientists moves to make robots more human. In my own Droids simulator I have also worked on a hide-and-seek simulation, since there are many human aspects to cover in that simple game.
George the robot is playing hide-and-seek with scientist Alan Schultz. George whirrs and hides behind a post until [...]



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